About
Questline started as a group chat between a few friends who kept swapping screenshots of whatever we were playing on the bus. At some point we figured we might as well write it all down properly, so here we are. No publisher owns us and nobody hands us a script.
The way it works is simple: someone on the team installs a game, plays it for at least several evenings, and only then do we sit down to write. If a game bores us by hour two, we say so. If it surprises us, we say that too.
We lean toward RPGs, adventures, and anything with a real sense of progression, but we cover racers, strategy, and quiet little sims as well. Variety keeps things interesting and stops us from grading everything against the same yardstick.
Everything you read is our own opinion, written in plain language. We'd rather be useful than polished.
Katarzyna Nowak — Katarzyna has been chasing loot and side quests on phones since the days when battery life was measured in single-digit hours. She runs the editorial desk and still refuses to skip tutorials.